24.2.20

Rockstar Games 2014-2019



I have not added much here in a while due to working at Rockstar Games for roughly six years. 

My time was largely taken up by overtime and learning the testing practices or creating content there, so my portfolio feels a bit lacking. Due to my NDA I am unable to directly refer to the specific things I developed, however I  can tell you what games and released DLC packs I worked on between 2014-2019.




Rockstar Lincoln - Functionality Tester

I joined Rockstar Lincoln during the release of GTA Online in January 2014 as a temporary tester.

Here I worked on their multiplayer testing team from the first few DLC packs, starting with the Beach Bum pack. I managed to obtained a fulltime contract when I was promoted to compliance tester after switching between many different roles. 

I worked on the following during this time:

Rockstar Lincoln - Compliance Tester

As a compliance tester, I tested on multiple platforms during the release of many DLC packs, and also as the next generation versions of GTAV was launched on PS4, PC and Xbox One. 

I worked on the following during this time:

Rockstar Lincoln - Other Titles

Also I was able to test Red Dead Redemption 2, as well as many other titles that the company ported or updated on other systems during my time at Rockstar Lincoln. 

I worked on the following during this time:



Rockstar North - Content Creator & Level Design Support

After three years at Lincoln, in 2017 I became a content creator at Rockstar North, based in Edinburgh Scotland. Here I worked on DLC pack content for GTAV and eventually Red Dead Redemption Online. After two years or so I was promoted to Level Design Support, developing content in other areas in the games. This involved using the in-house content creation engine, creating or editing online content such as co-op missions, multi-player modes, open world events, race tracks, and other DLC content. When I moved to level design support, I worked more on open world content, designing and implementing events through scripting.


I worked on the following during this time:


It was an honor to work at Rockstar for almost six years. I have since left to work in Japan.