4.8.12

Journeyman Group Project - 2010-2011

Journeyman was a huge group project where five large teams worked on different levels for a game set by the teachers at my university in the second year.

Our level was based around an oppressive 1984 figure that appeared on a giant TV that turned out to be an AI and not a recording at the end. The goal of each level was for the main character to get some kind of magic egg, which we did manage to squeeze in the game at the end in a underground lair, where we were the only team to have a boss fight.

I had the opportunity of being the UDK level scripter for Team E. The image above shows a glimpse of the many different Kismet scripts I did, which was my official role as Kismet Scripter.

Unfortunately like many projects at university, some students did not do their part or did not show up. This lead to me having to pretty much do a bulk of the design work, pretty much taking over as lead designer. I took charge and ended up creating the majority of the level design, managed the design team, managed our schedule and complied everything together.

The art team created superb assets and the level looked fantastic. I will need to add a video of the level being played at some point in the future.






This was probably my first real crunch before I became a games tester, but because it was so personal, it frustrated me to no end when the art team was let down by my design team.


One of the artist's work >



Basic quick level layout:




Screenshots of one of the artist's work:


Team Members:
Teachers/Supervisors: 
-Mike Holton
-Deepak Gautam (Programmer)

Designers: 
Christopher Cain (Design Lead)
Sebastian Jordan (UI)
Reese Mills (Kismet Scripter) (Took over: Level design/UI design/ Design Lead)
Sarah Beckett (Level Design)

Artists:
Sean Wenham (Art Lead)
Christian Groves
Lorcan O'Conner
Robert Hawley
Kristoffer Childs
Alec Woods
Adam Williams
Cameron Stamper
Katarzyna Sokolowska
Gennaro Grazioso

Animators:
Richard Varga
Jack Turner
Paul Moody

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