My name is Reese Mills and I have a history in game development with Rockstar, Microsoft and some indie groups.
Currently I am unemployed and looking for work in the games industry again.
I recently left work as an English teacher in Japan for JET, where I was hoping to travel and network. However, covid-19 has ruined my plans and led to me returning to the UK after two years. I am now aiming to find work in the games industry again currently in design, dev support, or QA.
The pandemic has been a great time to learn and play D&D though! I have been a DM for fellow expats and continue to do so weekly online using Roll20. A fantastic hands on game design experience for two games with five players in each.
My Experience:
- Rockstar North (3 Years - 2017-2019)
- Level Design Support. (GTAV Online/RDR Online)
- Credited on Read Dead Redemption 2.
- Rockstar Lincoln (3 Years - 2014-2016)
- QA Tester. (SP/MP/Apps)
- Compliance Tester. (SONY/MS/Apps/PC/Etc)
- Credited on Grand Theft Auto V, working on:
- GTAO - Beach Bum DLC
- GTAO - Content Creator DLC
- GTAO - Valentine's Day Massacre DLC
- GTAO - The Business DLC
- GTAO - The Highlife DLC
- GTAO - I'm Not a Hipster DLC
- GTAO - The Independence Day DLC
- GTAO - The San Andreas Flight School DLC
- GTAO - Last Team Standing DLC
- GTAO - Festive Surprise DLC 2014
- GTAO - Heists DLC
- GTAO - Rockstar Editor DLC
- GTAO - Ill-Gotten Gains DLC
- GTAO - Freemode Events - DLC
- GTAO - Lowriders DLC
- GTAO - Halloween Surprise DLC
- GTAO - Executives and Other Criminals DLC
- GTAO - Festive Surprise DLC 2015
- GTAO - Be My Valentine DLC
- GTAO - Further Adventures in Finance and Felony DLC
- GTAO - Power Play DLC
- GTAO - Cunning Stunts DLC
- GTAO - Stunt Race Creator DLC
- GTAO - Bikers DLC
- GTAO - Deadline DLC
- GTAO - Import/Export DLC
- Worked on (Uncredited) for updates or different platform releases:
- HCL - Third Party Microsoft Testing Company (2 Weeks -2013)
- Xbox One Compliance Tester.
- Uncredited on the games released at the launch for the Xbox One console.
- VMC - Third Party Microsoft Testing Company (7 Months - 2013)
- Xbox 360 Compliance Tester.
- Uncredited on numerous titles tested for Microsoft TCR compliance.
- Additional work:
- Reception work.
- Home console MP stress testing work.
- Indie Game Groupworks (1 Year - 2012-2013)
- Shortly after graduating I started working with a few fellow students in a project group we called Rocket Shark Studios. This is where I managed four team members and we attempted applying for the Digital City Fellowship scheme. This would have given us funding and guidance from the University.
- Unluckily we did not succeed with our application, so we continued and created a few animation projects and was working on a game project before the group disbanded.
- I then worked with a few project groups after this before starting my career in QA compliance testing for video games.
- BA (Hons) Computer Games Design - Teesside University (3 Years 2009-2012)
- Graduation grade: 1.1 - First class honors diploma in 2012.
- Throughout university I have worked on many different types of projects, but I was more fond of the UI design modules, which was a subject I focused on for a time for Scaleform and Adobe Flash.
- University Group Projects:
I worked in two major group projects, which was the fabled Journeyman Project and my final year group project. I have also collaborated with friends and colleges on multiple side projects.
- Journeyman
Journeyman was a huge group project where five large teams worked on different levels for a game set by the teachers. The game was combined at the end and I had the opportunity of being the UDK level scripter for Team E. The image above was taken at the end of project, displaying all who participated.
- Final Year Group Project
During this project I managed a team of two designers, three artists, two animators and one sound developer. I organised the team, adjusted the schedule, facilitated the team's needs and developed the game UI. The game was not to the scope we wanted, but we achieved making a level on an iPad using UDK, which was a new platform for the engine at that time.
- Group Side Project
During this time one side project I found time to collaborate on was for a fictional game demo animation for an Alice in Wonderland point click adventure game for the Nintendo Wii.
- University Solo Projects:
I worked a few key projects that involved learning development software techniques and designing art, narrative, characters, UI and game mechanics.
- Final Year Project
For my university final year project, I chose to focus my studies in game UI design. With this in mind, I wanted to achieve creating a full RPG demo in Adobe Flash.
- Mini-Game UDK Tutorials
I had a module that involved making tutorials, so looking online there are many based on how to use Scaleform for creating game interfaces, but there is a lack of ones on how to use it to make interface mini-games. Therefore I created three tutorials on how to make three commonly seen UI mini-games, being a QTE, Hacking and Progress Bar tutorial for UDK.
- Point Click Adventure UI Design
This was a UI module to create a UI demo, so I used Adobe Flash to develop an interface for a fictional point click adventure game with a film noir aesthetic.
- Before University (2008)
- Before university I would assist a friend on his flash animations, helping with voicework, some artwork and story writing.
- I also made the first logo animation for a friend's indie game company Drop Dead Interactive using Adobe Flash.
Abilities:
- Skills and Knowledge
- Content creation in a triple-A studio game engine.
- Knowledge of the game engines UDK and UE4.
- Level, mission, event and mode planning and design.
- Research and design for modes and content.
- Dev support in delegating tasks, helping other departments and preparing content.
- Teamwork and communication with teams locally and globally in different departments.
- Level/mission/event engine scripting.
- Extremely dedicated to be flexible, for overtime, relocation, tasks, and learning.
- QA Testing knowledge for SP, MP, apps, peripherals, etc.
- Compliance Testing knowledge for Sony, IOS, Microsoft and apps.
- Creative writing for animation collaborations. (Alice in Wonderland)
- UI design using scaleform in UDK. (Mini-Games)
- 2D animation in Adobe Flash. (RSS)
- Minor 3D animation in 3DS Max.
- Audio and video editing.
- 2D art, digital and traditional.
- Game Design. (FYP) (UI Design)
- Japanese language learning. (Novice level)
- PC building and repair.
- IT knowledge.
- Gaming knowledge.
- Collector of older generation games from PS1 era upwards.
- Attended Gamescom three times.
- Attended E3 in 2019.
- Follower of game news and game press conferences.
- Playing games often on console, phone and PC.
- Still working my way through retro titles, but also new ones.
- Favorite genres include Horror, Adventure, RPGs and Narratively Strong games.
- Favorite games: Baldur's Gate, Xenogears, Final Fantasy VII and Silent Hill 1.
- Dungeons & Dragons 5th Edition - Dungeon Master. (JET)
- Experience of 2 years, playing 3 games, 2 ongoing.
- Voice acting and performing.
- Map and token artwork creation.
- Level/dungeon/scenario/story design.
- I collaborated on an article on how to start D&D 5E as a newbie during covid-19.
- Known Software
- Adobe Photoshop. (Alice in Wonderland)
- Adobe Flash. (Logo Animation)
- Unreal Development Kit & Unreal Engine 4. (Journeyman Project) (Group FYP)
- Scaleform. (Mini-Games)
- Studio testing software. (VMC Compliance)
- Unity game engine.
- 3D Studio Max.
- Blender.
- MS Office.
- Rockstar's RAGE game engine. (Rockstar)
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